Enter the world of Neuroshima Hex, a fast paced, tactical board game where up to 4 players (human or AI) lead their troops to victory. Every player controls one of the four armies struggling for influence and survival in the world destroyed in a 30 years long war. March with the machines of Moloch, leading its army towards setting the new world order. Become Borgo and unite the forces of the mutants who spread terror in the wastelands. Lead The Outpost - humanity's last and only hope and try to beat the machines in an uneven guerrilla war. Be the boss of The Hegemony - land of gangers not caring about the fate of others and living only for violence and their mad entertainment.

In the world of Neuroshima Hex you need to prove you have what it takes to survive.

Borgo-Santa strikes again!

Christmas is coming and Borgo-Satna is back in town. To celebrate this year’s Christmas (and to show our understanding of the fact you’ve spent too much on gifts already) we’re putting every our game on sale. Starting from 21 December, 2011 until 1 January, 2012 all our games can be purchased with a huge discount!

Here’s a list of what you can save:

It’s a whole $8 (eight bucks!) of savings!

We’re also aware that many of you who already have bought Neuroshima Hex keeps on asking: ‘Where is the asynchronous multiplayer?’. Seriously, we read all the questions on Twitter, forums, e-mails even the one on this small piece of paper attached to a decapitated horse head we received last week. We know you’re waiting for it, we know you want to play online. The only problem is to make it happen we need to rewrite entire Neuroshima Hex code, basically from scratch. And this is really a LOT of work. So, we know this will be just another promise, but hopefully we can keep this one – if everything will go as planned, you should receive Neuroshima Hex multiplayer update on February 2012.

And for for something completely different – the Android version. Right now we’re struggling with different display resolutions and DPIs, but besides that the game is finished and should be available on Android Market next year, somewhere around February.

To finish this a bit too long post – we’d like to wish you all happy, snow white and cheerful Christmas and amazing New Year! Also we’d like to thank you for supporting our company for this whole year – we couldn’t have made it without it. Thank you all and see you next year!

But please, remember to spend some time with your family and loved ones instead of playing on you iPhones and iPads for the whole time :)

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We recently discovered that due to a bug in Apple’s Game Center example code our games crash on devices upgraded to iOS 5 with Game Center enabled.

An upgrade fixing this problem is already on its way to Apple, but it will surely take few day to get approved. But there also is a temporal solution to play Neuroshima Hex & Neuroshima Hex Puzzle while waiting for the update:

1. Launch Game Center app.

2. Log out from Game Center.

3. Launch NSHex or NSHexPuzzle

You won’t be able to earn any new achievement or leaderboards points, but except from that both games should work just fine.

Sorry for the inconvenience and thank you for your patience and support!

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Roadmap for 2011 – 2012

I think many of you may be interested in our future plans for this and next year. If so, you can read more about is on www.bigdaddyscreations.com. Small tip – Neuroshima Hex multiplayer update is coming in December.

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Version 1.31 ‘From love to reliability’ is out

New version of Neuroshima Hex is available.

Added features:
- iPod music after using multitasking
- store banner appears only if anything is available to buy

Fixed bugs:
- frequent crashes
- problems with Pusher
- picking up Roots by Move
- Roots placed on units after Undo
- possibility to put Mine/Roots on Mine/Roots when board is full
- problems with Spy and between Spy and Scoper
- lack of score and HQ kills for Venom
- Neojungle used to gain bonuses from enemy’s modules
- modules used to provide bonuses to Motherland if connected only to Roots
- castling between our and an enemy unit
- added missing Gamma module to Neojungle
- Sharpshooter and Rocket Launcher sometimes didn’t shoot
- blocked buttons after canceling Battle when board was full
- hand view was disabled after canceling Battle when board was full
- small tweaks in AI (AI placed a module directed to an enemy’s Spy, improved Medic and Transport tactics)
- some problems in Game Center’s area
- spelling errors in Manual, Army library and Achievement’s descriptions

This version is compatible only with iOS 4.3, so if you have older version of iOS don’t download this. Version compatible with iOS 3.1.3 was sent for Apple approval. It will be available for download in a week or so. Sorry for inconvenience.

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Army of Frogs hits the App Store July 22, 2011

And now for something completely different… I bet many of you who have bought Neuroshima Hex has this ‘I can’t play on my iPhone/iPad with my girlfriend/wife/mother-in-law problem’. Well, not anymore! And here’s why – we’re releasing a new game that you and your girlfriends/wives/mothers-in-law will simply fall in love with! This new game is [...]

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New armies for Neuroshima Hex – New York and Neojungle

Update: Neuroshima Hex version 1.30 is now available on the App Store. To celebrate the new update we put all our apps on sale! Neuroshima Hex (4.99$ -> 2.99$), Neuroshima Hex Puzzle (2.99$ -> 0.99$) and new armies (0.99$, standard price will be 1.99$)! More info on Big Daddy’s Creations website. As many of you [...]

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