Multiplayer update sent for approval

It’s not a promise. It’s not just another status update. It’s happened. Neuroshima Hex multiplayer update is now waiting to get approved by Apple!

Yep, we have finally did it. I can’t even remember how many times we changed the release date and by how much this update is behind schedule. But does it matter now? :)

While waiting for this update to be approved, you may check out some screenshots of new multiplayer UI and full list of changes. Enjoy!

Online games

Online games

Game lobby chat

Game lobby chat

Creating a private game

Creating a private game

Choosing army

Choosing army

NeoJungle vs The Outpost

NeoJungle vs The Outpost

In-game chat notification

In-game chat notification

In-game chat

In-game chat


Next turn notification

Hegemony vs Neojungle

Hegemony vs Neojungle

Game results

Game results

Added features:

  • !!! Asynchronous Online Multiplayer !!!
  • New iPad Retina support
  • push notifications for online multiplayer
  • private games for online multiplayer
  • cool chat for online multiplayer
  • player profile and avatars
  • better modifiers visualisation
  • better Tutorial
  • fast forward skips entire battle
  • better Undo
  • Restore button for IAPs
  • redesigned Store, Menu and Game UI
  • new game engine

Fixed bugs:

  • problems and crashes with iPod 2G and iPhone 3G
  • achievements not increasing

Don’t forget to let us know what you think about these

  1. Tomek Z. on Monday 14, 2012

    Android waits for some love too…

  2. Vomica on Monday 14, 2012

    I love what you did with the Neojungles and New Yorks HQ powers, adds great vizualisation.

  3. dpedro on Monday 14, 2012

    Great! It has been only 1.6 years since initial promises of async multiplayer.
    Better late than never, though.

  4. Daniel on Monday 14, 2012

    YEAH! Can’t wait to test!

  5. Ben on Monday 14, 2012

    The delay just means everyone should be really really good by now :)

  6. kitkeat on Monday 14, 2012

    wow…. time to rekindle my love for this game… :) good job guys.. a tonne of improvements along with the multiplayer addition i see.. :) thank you!

  7. Brad on Tuesday 15, 2012

    Bravo! My most anticipated release of 2012!

    Now, some new armies…?

  8. Brad on Tuesday 15, 2012

    Bravo! My most anticipated release of 2012!

    Now, some new armies…?

  9. Łukasz on Tuesday 15, 2012

    Brad, Smart & Vegas are already being implemented. Steel Police is also planned.

  10. nopeMe on Tuesday 15, 2012


  11. Jensen on Tuesday 15, 2012

    Great news! Been looking forward to this for so long, can’t wait!

  12. TheDukester on Tuesday 15, 2012

    Great news! And new armies in the pipeline, too? That makes it even better.

  13. slymene on Tuesday 15, 2012


  14. Leonardo on Tuesday 15, 2012

    Wow, great news, can’t wait!!!

  15. Gus Mastrapa on Wednesday 16, 2012

    Please tell me these push notifications don’t decay or have a nudge to make sure that players are always getting the message that their turn is up.

  16. Łukasz on Wednesday 16, 2012

    To be honest we didn’t have a single problem with push notifications durring tests. As for the delay between sending and receiving a notification ti was something between 5 sec to 1 minute, but majority was around 5 sec.

  17. Tyler Fitch on Wednesday 16, 2012

    What a great update!

    Obviously the online multiplayer is what I’m most excited about, but I’m really excited about Retina iPad support (I thought I read that wasn’t coming since it meant redoing graphics) and Achievement fixes. I’ll be able to play on the iPad instead of the phone now with a great experience.

    I can’t wait.

  18. SPQR on Wednesday 16, 2012

    Hurray! Can’t wait for it! I hope it gets in the store ASAP. :)

    How will army expansions be handled in multiplayer? I can only play armies I bought, but my opponents can use any armies they have? By the way I think 1.59 for an extra army – there are 5 of them – is a bit too much, but I would buy all the new armies if they are 0.79. :P

  19. Łukasz on Wednesday 16, 2012

    SPQR, very good question :) And yes, you’re right – you can only play armies you own, but you can also play against opponents who own other armies. This way you can experience what these armies are like before you buy them.

  20. SPQR on Wednesday 16, 2012

    Do you plan nerfing Borgo? I think they are pretty much overpowered, which isn’t a big issue in single player, but in multiplayer it might be…

  21. Łukasz on Wednesday 16, 2012

    SPQR, I can assure you – there’s nothing wrong with Borgo, they are not overpowered :) They are just easy to play with and don’t require any special strategy like The Outpost for example.

  22. SPQR on Wednesday 16, 2012

    I really like the idea that tile graphics change if they are connected to a powerup. :)

  23. Łukasz on Wednesday 16, 2012

    Yes, we think they make everything a little bit more clear and easier to see, but you still need to know what you’re doing to win :)

  24. Robert Lamb on Wednesday 16, 2012

    Awesome! Can’t wait to try it out — and I’ll be sure to buy the new armies when they come out as well.


  25. Gus Mastrapa on Wednesday 16, 2012

    That’s good to hear, Łukasz. Thanks for the response. My biggest issue with asynch games is when notifications stop appearing or disappear (the notifier digit no longer shows above the game icon) and the game stalls.This kills games like T&E, Ticket to Ride and Caylus (which I have never successfully finished in asynch).

  26. SPQR on Wednesday 16, 2012

    I played Carcassone a lot in multiplayer, and it was absolutely perfect. I think data is not exchanged by push notifications, they are only useful if you quit the game while it’s your opponent’s turn, then you get notified when your turn starts. But I might be wrong, I don’t know how it’s handled here. When I made a multiplayer game I simply used GameCenter, it was a piece of cake.

    BTW will there be a turn timer? Like 60s or something?

  27. SPQR on Wednesday 16, 2012

    I really hope it’s not a “draw something” like multiplayer, but with turn timers. :(

  28. David on Thursday 17, 2012

    Can’t wait!!! This is what I wanted the app for in the first place.

  29. Łukasz on Thursday 17, 2012

    It’s nothing like Draw Something :) Not turn timers also.

  30. James Cunningham on Thursday 17, 2012

    This has probably been asked thirteen thousand times already, sorry, but will there be some kind of Elo rating system? And does one have to speak Polish to use the in-game chat? ;)

  31. Łukasz on Thursday 17, 2012

    No ELO rating after this update, but we’re thinking about some uber online statistics system. Adding such thing would require server side modifications, so we didn’t want to make you guys wait any longer. And no, you don’t have to speak Polish :)

  32. g3p on Thursday 17, 2012

    any news on when the next sale is going to be?
    i need to get my friends join in for the fun, but the price bogs them down..
    otherwise, i can’t wait to try this update!

  33. Łukasz on Thursday 17, 2012

    We’ll try to do something to make your friends happy, g3p :)

  34. Matt on Sunday 20, 2012

    Thanks, I’m looking forward to this. How much extra memory space will this update take up?

  35. Leonardo on Sunday 20, 2012

    Still waiting for Apple to publish the update… how long does this usually take?? Im so anxious!!!

  36. fronckowsky on Monday 21, 2012

    Witam, generalnie wszystko pięknie i w ogóle ale po aktualizacji nie mam zakupionych wczesniej armii Neo Jungle i New York… czy to jest błąd?? bo nie wiem czy wyjdzie patch czy na nowo będę musiał zapłacić za coś co już kupiłem. pozdrawiam

  37. Pancho on Tuesday 22, 2012

    Wejdź do sklepu w Neuroshima Hex i naciśnij przycisk Restore. Po zalogowaniu się na konto zakupione wcześniej armie znowu się pojawią. Nie będziesz płacił drugi raz, system Apple’a dba o to.

  38. Firelock on Saturday 26, 2012

    Great work! Online play works great and upgrades to the game in general are fantastic. I’m looking forward to Game Center support and leader boards. The game play value is unsurpassed. I’m constantly amazed when people complain about the cost of mobile apps. It wasn’t that long ago we would have to shell out $60 for games of similar quality.

  39. Łukasz on Saturday 26, 2012

    Thanks for this kind words, Firelock! It’s really great to see a comment with exactly zero complaints :)

  40. Jon Barto on Monday 28, 2012

    Great update. I love multiplayer but that’s a no-brainer. Was wondering when the next update might be coming out. Also, have you noticed much increase in sales since the update? Thanks.

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