Online multiplayer update available! Huge sale to celebrate!

Finally!!! You should now all be able to download newest update of your favorite iOS game! Don’t wait any longer – visit the AppStore and hit update button now!

Or, if you care to stay a bit longer, check out our other games which all happen to be on sale from Monday to Friday:

  • Neuroshima Hex $2.99 (normally $4.99)
    • New York army $0.99 (normally $1.99)
    • Neojungle army $0.99 (normally $1.99)
  • Neuroshima Hex: Puzzle $0.99 (normally $2.99)
  • Army of Frogs HD – !!! FREE !!! (normally $2.99)
  • Caylus $2.99 (normally $4.99) (www)
  • If you get all of these titles, you’ll save whole $11. Just think what you can do with all that unspent money!

    Oh, also take a minute (or exactly 45 seconds) and watch this short teaser we’ve prepared:

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    118 Responses to Online multiplayer update available! Huge sale to celebrate!

    1. I believe this site has some real great information for everyone. “To be able to be caught up into the world of thought — that is being educated.” by Edith Hamilton.
      UGG メンズ

    2. UGG says:

      Very interesting info !Perfect just what I was looking for! “People everywhere confuse what they read in newspapers with news.” by A. J. Liebling.

    3. hehe2 says:

      Well, I noticed these were more than “two things” =)

      Anyway, I’ll add another one to those mentioned : Were you the former developer of the JAVA (nice but ultra buggy and unstable) app that was working about one year ago on any computer using JAVA ?

      I missed it really much even I couldn’t finish most of my games due to a “undo” action 90% crash rate…

      I loved the fact you could chose the timelimit per round (15s/30s/60s/120s/free if I recall…).

      Anyway, I wish the android version will be improved and be provided the multiplayer modes soon !!


    4. hehe2 says:


      I’d like to know two things please :

      – Is there a multiplayer version planned to run on android ?

      – are you related in any way with the official creator of the board game (Michał Oracz) ?

      – do you plan to release a fully working version including the two add-ons ?

      – will you improve the AI ? (even at “hard” level, the AI makes some “nonsense” moves…). I admit that must be quite difficult to achieve a really tough AI but I think that would make the game really more entertaining, because at this stage, the AI even if tough ain’t that of an worthy opponent :/ (I’m using the android version)

      – I encountered a “weird” bug when the red base tried to push one of mu units. I have a choice in two directions, and every time I chose the direction I wished my soldier to be pushed to, it crashed. I restarted/resumed the game, the same action was decided by the AI (quite obvious) and up until I chose the other way it crashed. Weirdly once I decided to give up and chose the “wrong” side (at my point of view) it didn’t crash and I could achieve to finish the game…

      Thanks for your answer.


    5. Jessica says:

      NH is the best game and a UI all game developpers sulhod pay attention to, among other qualities is the fact most of the interface elements are big enough that seeing and selecting options is seamlessly easy. What worries me about the space Sci-fi (Eclipse i think) UI is the amount of apparently small visual elements and the apparent small size of buttons and selection elements. I would prefer the use of zoom and sliding panels so that what we focus on at a given time is not cluttered, but easy to read and provides easily selected Big buttons. ThanksAnd btw i really look forward to Vegas and Smart factions.

    6. whulsbergen says:

      @Lukasz Ah the Restore button worked. Never would have guessed it though.

      With playing local, I mean playing through bluetooth or the local wifi-network. Internet works fine, but I don’t have 3G on my iPad so can’t play against another when away. local wifi is just easier: one starts the session, the other(s) see the session and join in.

    7. Łukasz says:

      @ whulsbergen, what do you mean? You can play localy, there’s no problem wtih that. And you don’t need to repruchease anything – just tap the Restore button while in in-app store view.

    8. whulsbergen says:

      VERY nice update! The online marketplace could use some upgrading, and a feature of playing locally (See Ticket to Ride) is most welcome.

      But why do I need to repurchase the extra armies? Please fix

    9. TheDukester says:

      It was stuck because no one could join it, not could the players trapped inside get out of it. So all it did was sit there and clog up the lobby for ALL players.

    10. Tojot says:

      I’m playing right now as Jungle, and my medic didn’t trigger in initiative 3 (but died in 2).

    11. Łukasz says:

      All games have expiration time currently set to 2 days – if nobody makes a move durring 2 days this game will be destroyed automatically. Why do you say it got stuck?

    12. TheDukester says:

      The online game “Quick 3-Way” has been stuck for two days and needs to be killed.

    13. TheDukester says:

      That’s definitely not it. I play faster than 95 percent of my opponents; it’s ME that’s waiting for THEM.

      No, it’s actually pretty simple: the game has a quitting problem. Some days are better than others, but it’s unmistakably an issue.

    14. Łukasz says:

      @Fuzhou, some animations were changed slightly, but I guess differences are really small. Undo actually works faster now then before.
      @Camron, online or offline? If online what’s the game called? If you use iPad 1 and iOS 5, kill everything in the background and restart your device.
      @Chris, yes, this was already mentioned several times. We also feel like this two things are missing and we plan to add them. Personally, I don’t think this will help for immature players quiting, but should improve game overal.
      @CaptainDukester :), they don’t really know they play agains developer. I guess that your particular problem may be you really take your time when doing your moves. Neuroshima Hex is extremely fast game, so on average people make their moves below 30 secs and finish one 2-player game below 15 minutes. Maybe if you let them know you want to play longer in the game’s title, you’ll have less people quiting.

    15. Chris says:

      Dear Lucasz,

      There is only one way to help the game from quitting: to create two things:

      1. ELO type rankings.
      2. Timer per move or for the whole game.

      The game is wonderful but without a strong motivation for players not to quit they wiil simply continue to quit because they do not have motivation not to do it.

    16. Camron says:

      I am getting frequent crashes just before battle starts. Any recomendations?

    17. Fuzhou says:

      Hi Łukasz

      Thanks for replying. To be honest, I’m getting used to it now after playing for several days, but I still … don’t quite like it.

      I know my words are confusing. It’s for the pace of animations. Comparing with previous 1.3 version, the animation speed of new Neuroshima Hex is changed too much. For example:

      a) When navigating the menu (especially Armies list), the animation is much faster than before, which makes it stiff when comparing with 1.3.

      b) However, the attack animation during the battle phase is slower than 1.3.
      c) The animation tile placing phase is fine, but still a little bit sniffer than 1.3.

      Meanwhile, I also noticed some changes that may be related to network connection. For example, it takes longer time when starts playing Fast Game. Also, the Undo changes is also slower. Though I always expects a slow connection because I’m in China, the long waiting is still a little bit annoying.

      Overall, the game is still great, and I really like a lot of enhanced details during the game (changed initialitive values, connected status of Neo Jungle, etc.). I’m just missing the graphic effect of previous version.

    18. TheDukester says:

      But people love to play the actual designer of any game, Lukasz. You are going to experience far fewer instances of quitting than an average user.

    19. Łukasz says:

      @TheDukester, I’m not sure how can I help you here. Maybe it’s just my luck, but I’ve only had 2 games that didn’t finish so far.
      @Gengisgandhi, if you get disconnected that often, than it has to have something to do with your internet connection.

    20. Gengisgandhi says:

      That’s right, only i wouldn’t play a game and leave because i ‘ m loosing. Plus, i wouldn’t go through the hassle of posting about how i get disconnected…

    21. slimane says:

      @ TheDukester
      I played a 3 player game with you and when your HQ has undergone many DAMAGES you left the game ….
      For my part, I played about thirty parties and I was able to complete about 80%

    22. Gengisgandhi says:

      I also get disconnected an average of 3-4 times per game. It s really bugging me. First ipad and no apps in background.
      Other than that great game

    23. TheDukester says:

      The quitting is just out of control. I’m finishing about one-fifth of my games.

    24. Ed says:

      Thanks for all the hard work and making a great game even better 🙂

      My top requests are GC integration, random armies & ranking system!

    25. mulppa says:

      Can you add an online leader board of some kind?

    26. TheDukester says:

      Chris nailed it: there’s no motivation NOT to quit if you’re bored or frustrated. Or an immature 14-year-old. There’s no penalty whatsoever, nor is there anything at stake. Leaderboards and/or W/L stats would help solve this issue, as would replacing quitters with bots.

      Another thing I’ve found interesting is how players are using the game title to describe what is expected. “Fast Game” or “Asynch Play” or “No Quitters” or “Do Not Go offline.” That’s the only way right now to try to finish a game.

      Still, though, the online works just fine and it’s interesting to match up with players throughout the world. Any fixes that come will just make a great game even better.

    27. Chris says:

      The main reason for the too many resigns at multiplayer is that guys have no reason not to do this. A time limit per move or per game will be very helpful. Also, if this will accompanied by leaderboards made by rating ELO type then everyone will think twice if he will participate in a game or not. Personally, I prefer today ASYNC and since day 1 of the new update I started around 40 games and I manage to finish only the one third of them. It is really pity, frustrating and annoying for a very deep and very beaurtiful game like this. PLEASE, DO SOMETHING!!!

    28. Łukasz says:

      I don’t think it would fall apart, but I also don’t think it would be that interesting.

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